Do I need to unwrap my model and export lightmap UV coordinates to Shapespark? July 06, 2020 12:43 Updated No, Shapespark automatically generates lightmap UV coordinates. Related articles What are the optimal texture sizes to use in scenes? Do I need to bake the scene after every change made to the scene? What is the scene size (polygons) limit? Which material properties are imported into Shapespark? How to configure walking up and down stairs? Comments 0 comments Please sign in to leave a comment.