Creating and editing scenes
- Can a 3D model be created in Shapespark?
- Which material properties are imported into Shapespark?
- Are editor settings preserved when a scene is updated by re-importing a 3D model?
- Does Shapespark require an external renderer, such as V-Ray, to bake lightmaps?
- What is the difference between CPU and CUDA lightmap baking?
- Do I need to bake the scene after every change made to the scene?
- Do I need to unwrap my model and export lightmap UV coordinates to Shapespark?
- What are the optimal texture sizes to use in scenes?
- What is the scene size (triangles) limit?