Now it's time to polish your scene.
In each key room:
-
Add a Light probe
From within the Light probes, tab add a Light probe in the center of each key room.
âšī¸ A Light probe captures a panorama of its surroundings and is necessary to generate reflections in nearby objects.
â During model import, Shapespark tries to automatically detect rooms where light probes should be placed. If this automatic placement works for your scene, the Light probes tab will show the Light probes that were added automatically and you can skip this step.
You can adjust the position of the Light probe by changing the values in the right-hand panel or using the controls in the viewer window. -
Configure reflective materials
âšī¸ There are two properties that define how each material reflects light: Metallic and Roughness. Use Metallic to define if a material is made out of metal; use Roughness to define how smooth the surface is.
Switch to the Materials tab. Now when you select an object in the viewer window, its material becomes highlighted in the list of materials.
For each material that you would like to make reflective adjust:
âĒī¸ Roughness (range: from 0.0 for the smoothest materials with mirror-like reflections, to 1.0 for the roughest materials with no reflections)
âĒī¸ Metallic properties (0 for non-metallic objects and 1 for metals).
â To start with we recommend:
âĄī¸ Select metal materials and adjust their settings to:
- Metallic value: 1,
- Roughness value: from 0 to 0.4 for smooth surfaces and from 0.41 to 0.99 for rough/matt surfaces.
âĄī¸ Select non-metal materials that reflect light (smooth plastic surfaces, ceramics, varnished wood, etc.) and adjust their:
- Roughness value: from 0 to 0.4 for smooth surfaces and from 0.41 to 0.99 for rough/matt surfaces,
- the Metallic value for such materials should be 0.