❕ Use a Shapespark 3ds Max plugin to export your model.
(The plugin will be installed automatically together with the Shapepark program. Both the 3ds Max and Shapespark applications should be running during the export.)
To export your 3D model from 3ds Max to Shapespark follow the steps:
Make sure the Shapespark application is running.
Open the 3ds Max model.
From the main menu bar open the Shapespark menu, and click on the Export to Shapespark item to open the export dialog:
Configure the export:
- Export Type - Selects if a new scene is created or an existing scene is updated.
- Scene Name - The name of the scene in Shapespark.
Press OK to start the export, and wait for it to finish.
The exported scene is now added to the list of scenes in Shapespark.
⚠️ Export issues
If the model imported to Shapespark does not match the original 3ds Max model, check the following potential issues and their solutions.
Some objects are missing
Not all 3ds Max object types are handled by the plugin or Shapespark. If a 3ds Max object is missing in Shapespark, convert it to Editable Mesh or Editable Poly using the Convert To item in the right-click object menu, then retry the export.
Some textures have a wrong scale/tiling
Shapespark assumes UV mapping for base color textures is in the first UV channel. Make sure Bitmaps and corresponding UVW Map modifiers use Map Channel = 1.