Blender models can be imported into Shapespark through the FBX format.
Only simple material setups are handled: the main shader must be Principled BSDF , for which the Base color and Alpha parameters are imported.
To import a Blender model to Shapespark follow the steps:
1. Export the Blender model with File > Export > FBX (.fbx) menu item using the default export settings.
2. Import the exported FBX file using the Import .fbx .dae .obj button in the main Shapespark window.
❕ To update the Shapespark scene after it has been modified in Maya, export it again and use the Update button in the main Shapespark window.