The Sky tab allows the default procedural sky to be replaced with a sky texture that surrounds the scene.
Sky texture
The sky texture, imported with the 🖺 button.
❕ The Sky texture should be a 360 x 180° equirectangular panorama, otherwise it will have visible stitches.
Rotation
The rotation of the sky texture relative to the scene.
Fog
These settings apply fog to the scene and control the fog parameters.
Distance fog
Enable exponential distance fog that will affect objects based on distance from the camera.
- Density - controls the density of the fog. The higher the value, the thicker the fog.
- Start - define how far from the camera the fog effect should start.
Height fog
Enable exponential height fog, which affects objects based on their position on the Z-axis.
- Density - controls the density of the fog. The higher the value, the thicker the fog.
- Level - set the position on the Z-axis where the fog should start.
Color
Specify the colour of the fog - this applies to both distance fog and altitude fog.
Clouds
When the Hosek-Wilkie model is used for procedural sky generation, the Clouds settings allow you to customize the appearance and behavior of clouds in your scene.
Coverage
Controls how much of the sky is covered by clouds. Higher values increase cloud coverage.
Density
Adjusts the thickness and opacity of the clouds. Higher density makes clouds appear thicker and less transparent.
Pattern offset
Shifts the cloud pattern, allowing you to change the position and arrangement of clouds in the sky.
Animate
Enables cloud movement. When active, clouds will drift across the sky, simulating natural motion.