The Sky tab allows the default procedural sky to be replaced with a sky texture that surrounds the scene.
Sky texture
The sky texture, imported with the 🖺 button.
❕ The Sky texture should be a 360 x 180° equirectangular panorama, otherwise it will have visible stitches.
Rotation
The rotation of the sky texture relative to the scene.
Fog
These settings apply fog to the scene and control the fog parameters.
Distance fog
Enable exponential distance fog that will affect objects based on distance from the camera.
- Density - controls the density of the fog. The higher the value, the thicker the fog.
- Start - define how far from the camera the fog effect should start.
Height fog
Enable exponential height fog, which affects objects based on their position on the Z-axis.
- Density - controls the density of the fog. The higher the value, the thicker the fog.
- Level - set the position on the Z-axis where the fog should start.
Color
Specify the colour of the fog - this applies to both distance fog and altitude fog.