With the Camera tab, you can control anything related to model cameras, Exposure, Gamma, Field of view, and more.
Exposure
Applies exposure correction, which changes the brightness of the scene. Camera exposure does not affect lightmap baking. It can be used to make the scene brighter or darker without adjusting light strength and re-baking. Exposure 0 is neutral.
Gamma
Changes the contrast of the scene. Gamma also does not affect lightmap baking. Gamma 1.0 is neutral.
Field of view
An angle in degrees that specifies the height of the part of the world that the camera captures in a single frame.
Examples:
- 70 - wide angle, captures a large part of the space in a single frame at the cost of slight distortions, especially in the frame corners
- 50 - narrow angle, closer to the human field of view; makes the perspective look more natural at the cost of showing only a small part of the scene in a single frame
Max speed
Changes the camera speed. The default value (1.11 m/s) is average human walking speed.
â This control should not be used to compensate for models that are not real-world scale.
âšī¸ To make navigation faster while editing the scene, increase Max speed, but don't forget to revert this change before sharing the scene.
Color map
Sets the color correction lookup texture (LUT). This is a popular technique used by game engines to alter the final look of the scene (make it brighter, darker, warmer, bluish, etc.). The texture dimensions are usually 256x16, which simulate a single 16x16x16 3D texture. On the web, you can find examples of such textures and an explanation on how to create them from scratch.
Auto climb
Enables automatic adjustment of the camera height when the camera moves on stairs or unlevel terrain. If enabled, all floors, stairs and terrain must have the Walk on flag set in the Objects tab.
â The Auto climb setting takes effect only in the scene view mode (not in edit mode).
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